Feb 26, 2008, 10:18 PM // 22:18
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#1
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Buffing Sundering
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods. I think I have a possible solution for this, keep sundering mods triggering on 20%, but in addition to that make the armor penetration trigger on every critical hit.
This keeps with the general idea of sundering, producing big numbers every few hits in comparison to vampiric increasing every hit just a little.
the only problem I can really see is possible abuse on assassin primaries using scythes and other weapons.
thoughts?
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Feb 26, 2008, 10:19 PM // 22:19
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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There's too many ways to abuse criticals. Keep Sundering as it is; it's balanced fine.
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Feb 26, 2008, 10:20 PM // 22:20
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.
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Feb 26, 2008, 10:23 PM // 22:23
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#4
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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Quote:
Originally Posted by Arkantos
Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.
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agreed, will make it too powerful
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Feb 26, 2008, 10:44 PM // 22:44
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#5
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned
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Feb 26, 2008, 10:50 PM // 22:50
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#6
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Forge Runner
Join Date: Aug 2006
Profession: R/
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/halfsigned
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.
Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.
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Feb 26, 2008, 11:01 PM // 23:01
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#7
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned
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What I was going to say
/agree with quoted poster
/notsigned
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Feb 27, 2008, 12:39 AM // 00:39
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned
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how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health
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Feb 27, 2008, 01:11 AM // 01:11
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Sundering is fine. The damage potential of Sundercrits on anything other than Daggers and Swords is all ready strong.
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Feb 27, 2008, 01:30 AM // 01:30
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#10
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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That would be a really bad idea.
First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)
Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).
If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.
EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such
Last edited by The Meth; Feb 27, 2008 at 01:41 AM // 01:41..
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Feb 27, 2008, 03:24 AM // 03:24
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#11
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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/unsigned
It's a nice idea but would be pretty imba. Stuff like evis was nerfed to reduce damage spike. Imagine being hit with a crit sundering evis -> exec spike. Or a crit sunder final thrust. I'm a warrior myself, and even I reckon this would be kinda unfair to squishies.
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Feb 27, 2008, 03:38 AM // 03:38
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#12
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Coloneh
how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health
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Why should Sundering have more of an effect when you really don't have any downside to it?
Besides, if you're enemy is blocking or you're blind, there's no net gain in health, which is why most people switch to a Sundering set. Sundering is more of a "no risk, low reward" whereas Vamp is more "risk - reward"
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Feb 27, 2008, 03:44 AM // 03:44
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#13
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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This would be pretty scary on Sin primaries abusing Scythes and whatnot :/
/notsigned
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Feb 27, 2008, 03:47 AM // 03:47
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#14
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Jungle Guide
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The idea, at least if I'm interpreting things correctly, is that sundering = armor piercing. The net effect is that the enemy is treated as though they have less armor. Maybe sundering, when it triggers, could impose a temporary cracked armor status on its target... That may be too good, though, as that logic would also mean that a fiery weapon should trigger burning, etc.
Hmm... this is a tough one...
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Feb 27, 2008, 03:49 AM // 03:49
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#15
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Frost Gate Guardian
Join Date: Feb 2006
Location: LA
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They already gave sundering a buff. It was only 10/10 prior to the release of factions. Sundering is fine, no need to buff it again.
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Feb 27, 2008, 03:49 AM // 03:49
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#16
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Marverick
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
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No they don't, unless you have a fetish for big numbers.
Quote:
Originally Posted by Coloneh
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods.
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~1.5 DPS is quite a bit?
__________________
People are stupid.
Last edited by Savio; Feb 27, 2008 at 03:52 AM // 03:52..
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Feb 27, 2008, 12:53 PM // 12:53
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#17
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Nah there would be more critical assas then and more and more and then there wouldnt been anything else. keep it old way or change it to 10/10
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Feb 27, 2008, 01:57 PM // 13:57
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#18
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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AHAH yes please I want all my crit evis to do 130+ damage!!
I'd like to see this on crit sins also
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Feb 27, 2008, 02:05 PM // 14:05
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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How much would the DPS change if sundering was changed to 25/25?
Not a suggestion, just curious looking at the math on Vamp vs. Sundering.
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Feb 27, 2008, 02:23 PM // 14:23
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#20
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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wow yes anetz plz buff sndering so all the crappy 20/20 mods that people insist on putting on all da leet loots to make them "PERFECT!!!" will actually be worth something!!!! and i cn make lots golds
ahem... sorry about that, but anyway...
/notsigned
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